Mirage blasts

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Mirage blasts are special abilities exclusive to humans and newmans which were developed using technology from the ancient civilization. These abilities allow you to summon mythical elemental creatures to unleash powerful attacks on your enemies or support your allies. Similar to SUV weapons, mirage blasts are equipped as units and can be unleashed once the blast gauge has filled completely. As with all other racial abilities, you must be at least LV10 to use a mirage blast. Furthermore, the grade of your line shield must meet or exceed the grade of the mirage unit you wish to equip.

Since Mirage Blasts are not considered 'Photon Arts', they will increase chain. While using Mirage Blasts, you are given a period of invisibility frames lasting until your character completes the blast and the 'Mirage Blast' pose. There are a few areas and times you will not be able to perform a Mirage Blast, such as in the mission Gemaga - War of the Keep and during the animation where Dulk Fakis Final summons a giant meteor, though the Mirage Blast can still be activated before the animation if timed correctly.

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Nui

Nui

A fire attribute creature that uses a short mid-range attack in front of the user. Can cause burn.

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Konl

Konl

A ice attribute creature that attacks by sending itself in a single direction with a ranged attack in front of the user. Can cause freezing.

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Canna

Canna

A lightning attribute creature that shoots lightning bolts throughout the area. Very wide area attack. Can cause Stun.

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Toitoi

Toitoi

A ground attribute creature who attacks by dropping a giant mushroom causing massive damage in a circular range in front of the user. Can cause confusion.

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Pirikahno & Pirika

A light attribute creature that causes the Blast Gauge rate to increase for the party. The creature itself does not do damage. Only usable by Newmans.

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Kun'ne

Kun'ne

A dark attribute creature that makes the user's attack and cast speed faster. The creature itself does not do damage. Only useable by Humans.

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