Stage 5

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Initial Equipment

Hunter Ranger Force Vanguard
Weapons Breaker 18% Dark icon.gif
Buster 18% Dark icon.gif
Brave Shield 5% Lightning icon.gif
Buster 18% Dark icon.gif
Blaster 20% Ground icon.gif
Autogun Neutral icon.gif
Autogun Neutral icon.gif
Luciel Neutral icon.gif
Baton Neutral icon.gif
Twin Stinger 15% Dark icon.gif
Buster 18% Dark icon.gif
Rapit Neutral icon.gif
Shields Zeet Weave Neutral icon.gif
Flaming Roar (Human) / Snow Gust (Newman) / Grom Buster (Cast)
Recovery Items Monomate x5
Dimate x5
Sol Atomizer x5
Star Atomizer x1
Scape Doll
Traps Burn Trap x5 Freeze Trap x5
Photon Arts Grand Crusher Lv15
Tornado Break Lv15
Renkai Buyou-zan Lv15
Hishou Jinren-zan Lv15
Infinite Storm Lv15
Rising Strike Lv15
Rising Strike Lv10
Power Shoot Lv15
Rikisei-sou Lv15
Power Bullet Lv15
Power Shot Lv15
Rising Strike Lv10
Rikisei-sou Lv15
Foie / Barta / Zonde / Diga Lv15
Rafoie / Rabarta / Razonde / Radiga Lv10
Shifta / Deband Lv15
Renkai Buyou-zan Lv15
Hishou Jinren-zan Lv15
Infinite Storm Lv15
Power Shot Lv15
Foie / Barta / Zonde Lv15
Radiga Lv15
Jellen / Zalure / Giresta Lv15

Mission Notes


  • Pass the spear and Dus Majarra to the Hunter as soon as possible.
  • Pass the Buster Shoot to the Ranger, this can keep the bosses locked down.
  • Unequip power bullets for pp efficiency.
  • Remember to equip SUV / Mirage modules when you change shield-weaves.
  • There are 3 pits in this map that lead to an optional block, avoiding them is crucial to get a good time.
    • You cannot advance to the final block unless all party members are present, if necessary send someone to assist the one who fell.

Block 1

  • There is a mine cart in the tunnels after the first room that must be moved along the rails to the switch. Only one person can should move it, the rest should go Southwest to clear the room for a key.
    • The Force is the first choice for moving the cart with Diga, if not available, a Ranger should use charge shots / Vanguard use Foie.

Block 2

  • Upon clearing the first room you can ignore the key and gate and take the new warp that spawned near the entrance to advance.
  • [Pit location goes here, this author never bothered taking the scenic route]

Block 3

  • When entering the second room, hug the left wall, there is a pit shortly after the entrance to this room.

Block 4

  • The room after crossing the bridge has a pit in the middle.
  • The Southern room has another mine cart, the most efficient person moves it and the rest return North and engage the enemies that spawn when the cart member gets the final key.
  • All members must be present at the blue gate to advance.


  • There will be 2 waves of 2-3 spawns of a random selection of Bil De Vear Ice icon.gif, Bil De Vear Ground icon.gif, Bil De Melan Light icon.gif. These can be buffed.
  • Refrain from launching attacks to prevent them using their spinning attack.
  • The gun turret in the middle is usable every 30 seconds, the base will light up when it's ready, use it immediately and often.