From The PSPedia2
- Unequip the power bullets for pp efficiency.
- After defeating the 4th spawn of enemies there will be a path branching to the west, this only contains recovery items, skip to save time.
- In the hall with the rotating barriers, the north route leads to containers only containing recovery items, skip to save time.
- In the hall of fire, the north route leads to containers only containing recovery items, skip to save time.
- There is a timed switch with a trap over it, shoot the trap from range to remove it safely, after using the switch you have a short time to navigate the remaining fire and get past the gate before it closes again.
- The enemies in the second hall of fire can be skipped, defeating them will spawn a key that leads to boxes with fixed weapon upgrades, skip to save time.
- The boss will be two Svaltia, the second spawns roughly 10 seconds after the battle starts. Rangers and Vanguards should blow their traps on the first Svaltia to minimize the time spent fighting both.