Stage 1

From The PSPedia2

Jump to: navigation, search

Initial Equipment

Hunter Ranger Force Vanguard
Weapons Saber Neutral icon.gif
Shield 5% Fire icon.gif
Saber Neutral icon.gif
Handgun 10% Ice icon.gif
Handgun 10% Ice icon.gif
Wand Neutral icon.gif
Saber Neutral icon.gif
Pit Neutral icon.gif
Shields Car Weave
Recovery Items Monomate x5
Dimate x5
Sol Atomizer x5
Star Atomizer x1
Scape Doll
Traps Burn Trap x5 Freeze Trap x5
Photon Arts Gravity Strike Lv15
Rising Strike Lv15
Gravity Strike Lv10
Power Shot Lv10
Gravity Strike Lv10
Foie Lv15
Barta Lv15
Gravity Strike Lv15
Foie Lv15
Giresta Lv15
Blast Gauge --

Mission Notes

General

  • Unequip the power bullets for pp efficiency.

Block 1

  • After defeating the 4th spawn of enemies there will be a path branching to the west, this only contains recovery items, skip to save time.
  • In the hall with the rotating barriers, the north route leads to containers only containing recovery items, skip to save time.

Block 2

  • In the hall of fire, the north route leads to containers only containing recovery items, skip to save time.
  • There is a timed switch with a trap over it, shoot the trap from range to remove it safely, after using the switch you have a short time to navigate the remaining fire and get past the gate before it closes again.
  • The enemies in the second hall of fire can be skipped, defeating them will spawn a key that leads to boxes with fixed weapon upgrades, skip to save time.

Block 3

  • The boss will be two Svaltia, the second spawns roughly 10 seconds after the battle starts. Rangers and Vanguards should blow their traps on the first Svaltia to minimize the time spent fighting both.