User talk:EspioKaos

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Battle missions

Espio i was wondering why the battle missions section mentions battle missions that dont even seem to exist. I thought maybe you knew the answer. - User:Joshua1841

  • The articles just haven't been created yet. One of these days I may be able to get around to making them, though. Or do you mean that as in missions that don't exist in the EN version of the game? I haven't compared yet, but it wouldn't surprise me if some missions didn't make it over from the JP version. (Also, on talk pages like this, remember to sign your comments. You can do this by typing four tildes after what you write. Thanks!) - EspioKaos 22:20, 28 October 2010 (UTC)

Drops

Tada! This is what I could make of it. What do you think? Maybe it could use a shorter article name before actually usage, but this is sort of what I had in mind. Although I first tried to have it spit out entire rows at once so mission drop tables would only need to call the template once for each monster row, but I guess that was too much for the code to handle (silly table-bar-in-template bugs!)... - Tycho 18:59, 5 January 2010 (UTC)

  • Nice! And to add to that, I've integrated that into the chart row template I made before. Now all that has to be typed into the template is the enemy's name and level. The rest is taken care of by your switch function and the row template's type divisions. I added extra Golmoro test levels in that just for the sake of seeing what it'll look like at multiple tiers. - EspioKaos 20:28, 5 January 2010 (UTC)
  • This is what I made of it... it's kinda big though, so I'm not too happy about that. Otherwise it's got most of the info I could find. x_x - Tycho 16:13, 16 January 2010 (UTC)
    • That's pretty cool, actually! At some point, I'd like to mess around with it to see if we can adjust the coding so that the tables don't get mixed up when certain columns are sorted. I'm sure there's some way we can do that, but I'll have to read more into sortable tables since this will be the first time I've ever really messed with them. - EspioKaos 00:12, 17 January 2010 (UTC)
  • Took me a while, but this template should be kinda efficient for dealing with free mission drops. Of course this stuff could be tweaked toward anything now, but considering all relevant tables could be generated in like one line I think this demonstrates the kinda stuff I wanted to get to pretty well. With thanks to essen and Mewn for getting me motivated enough to work through all the freakin' bugs. I quit computer engineering for a reason. D: - Tycho 00:41, 20 January 2010 (UTC)
    • Nice work! A few things, though. Would you be able to code the "special" column to work like in one of the examples above? (Where it will automatically pull the appropriate drop tier depending on the enemy's level instead of listing both drops. I guess this also requires us to fully understand how these drops work. We're almost there, I suppose, but some exceptions still exist, I think. I really hope the guide covers this stuff!) Also, how about box drops, like normal and clear boxes? I just made a separate template for these (well, one template, but you ID what type of box it's for using one of the parameters) which allows you to fill in drops for each type as well as the "rare" drops. - EspioKaos 15:28, 20 January 2010 (UTC)
      • Okay, I made the special cells variable for the tables that use a single level. I was wondering about your area drop template too -- it's currently using level as a parameter, but for what kinda drops was this meant? I realize there are -certain- drops that'll change, such as maybe the trees and the special boxes in the haystacks in The Mad Beasts, which often dropped units/armors I think, but these don't seem area-wide to me. I know the levels for the PA disks change, but there must be a more elegant way to go about conveying that than the current one. As for clear boxes, I'm wondering if using a template such as this would make sense: correct me if we'd use the data on multiple pages, but wouldn't there be as much input as there is output? Because if so (and if it's not used elsewhere), just having the original data on the mission pages might make things more accessible to casual editors. I'm just not sure what you were shooting for here. - Tycho 23:34, 20 January 2010 (UTC)
      • With the area drops template, pretty much the only thing that does change is PA disk level. With clear boxes, they'd be on a mission-by-mission basis, so a template for those wouldn't be ideal. (Potentially the same with boss boxes, but it could use some testing to see if bosses have any random variances by mission like in AOTI. For the most part, that's an event-related thing, though, but some free missions have cases of it, too.) Really, I'm just looking for a way to add that kind of data into this style of drop table so we won't have to have a separate table for box drops and the like with the enemy drops above it. - EspioKaos 18:18, 21 January 2010 (UTC)
  • I'd like to get rid of the term boss boxes, as they're identical to clear boxes, while they do change on a by-mission basis as well. Putting more stuff in the template is doable, but do you want area drops in these tables as well? This might make less sense, since they're unrelated to level/class. Edit: Oh, Mewn says our theory of special drops being just 1~99/100~199 isn't exactly true. I don't feel like bothering much with this ambiguous stuff until the guide though. :/ Ah, just finished copy-pasting in the templates/names/elements for the enemies too. - Tycho 21:20, 21 January 2010 (UTC)
    • Abolition of the term "boss box" is cool with me. Really, we just ID them as the boss' name in tables anyway. For area drops, I've included them in the tables we've made so far for the sake of seeing what level PA disks have a chance of dropping during the mission. I guess that's really the only real use. What we really need to do is discuss exactly how we want the mission articles to look and come to a consensus on the design. The forum would probably be a better place to talk about it, though. Then some other users would be more likely to jump in and share their thoughts. Hopefully! - EspioKaos 15:48, 22 January 2010 (UTC)
      • Just realized my idea was still flawed in the sense that it didn't take alternate clear boxes (Anastasis, Magashi Eradication route 2) into account (although I'm not sure if drops for the latter are really different). In any case, I had another go at it, result here. Currently the C~S system makes it not so useful for missions that use set/dynamic levels instead, but it shouldn't be too hard to adapt for other circumstances. I guess I'll post about this then... - Tycho 16:12, 23 January 2010 (UTC)

Reverser

I think that the layout there is fine, but the "target" seems sort of redundant. For most TECHNICs, that will be a useless space, and any that have targeting abilities that change (for example this or resta) only matter level 1-10. --Crevox 19:31, 29 December 2009 (UTC)

  • That's a good point. Really, a lot of the table could be condensed down to save lots of space. I'll work on some alternate designs when I have a chance to see if I can get something smaller but just as effective. Thanks for the help and input! - EspioKaos 05:28, 30 December 2009 (UTC)
  • Here are a few examples of a potential consolidation. This style works best for attack TECHNICs, but it can be used for recovery/assist TECHs as well. I can make this into a simple template, so that only a few parameters have to be filled out.
TECHNIC stats
LV PP cost Tech. Effect
1-10 15 131-140% Burn LV1
11-20 20 161-170% Burn LV2
21-30 20 171-180% Burn LV3
TECHNIC stats
LV PP cost Tech. Effect
1-10 20 -- Status cure
11-20 20 -- Status cure
21-30 20 -- Status cure

One thing that worries me, however, is that some sources are reporting certain TECHNICs (Shifta, for example) as having PP costs split mid-tier. (LV1-5 costs 25, while LV6-10 costs 50, according to one JP wiki.) I'll have to verify this just in case. - EspioKaos 16:09, 30 December 2009 (UTC)

Image upload

Im pretty sure this isnt the place to ask this question, but I wusnt sure who else could answer it for me. So heres the question: How do you upload a picture from your phone? I only have a camera phone and although I have a lot of good pictures, im not sure how to upload them onto the website. If you know anything that could help me out with this problem, id love to know about it. Thanks! -Treveon34